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The Ascent is coming to PlayStation 5 Beautifully

The Ascent Is Coming To PlayStation 5, It’s As Beautiful And Even Better Than Before

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What is the most beautiful indie game you’ve ever seen? As far as we can tell, The Ascent, which came out last summer for both PC and Xbox, is a good choice. This isometric action game is made with the Unreal Engine 4, and it has a lot of complex geometry, good lighting, and high-quality effects. Neon Giant, a small Swedish studio with just 12 core developers, mostly made it. It looks like a big-budget game, but it was actually made mostly by them. The Ascent, a game that was only available on Xbox consoles before, is now available on both current- and last-generation PlayStation consoles. We think it’s a great game.

A game that has a lot of attention to detail in the environment and amazing pyrotechnics

Even if you’re playing on PS4 or PS5, The Ascent looks great. It’s a beautiful game that has a lot of attention to detail in the environment and amazing pyrotechnics. As the action starts, The Ascent turns into a spectacular show of explosions and bullet trails. When bullets and explosions hit barriers and concrete slabs, they chip away at them. This is one of the best parts of the movie. Everything looks like it fits together well, even though there are huge levels filled with dense meshes of the environment. There are no geometric or lighting gaps. Even when the game’s narrative zooms in to close range, it doesn’t show many flaws.

So, how do the PlayStation games that were made for each of the different PlayStation platforms compare? While we didn’t see it in our tests, dynamic resolution scaling can’t be used. Unsurprisingly, the PS5 leads the pack with a dense 1800p resolution, while the PS4 Pro drops back to 1440p30. For some reason, the standard PS4 appears to stop at 900p. This is only one-quarter the resolution of the PS5 and only one-quarter the speed of the PS4. A good thing about UE4’s TAA is that it makes all consoles look stable and smooth when they move. The weaker machines aren’t as sharp, but that’s not a big deal.

This is how it works: The Ascent’s PlayStation version meets all of its requirements. There are still issues with the Xbox version ports that haven’t been fixed, though.

There are fewer ground details on PS5

Pixels and frame rates are not the only things that have changed on PS5. There are fewer ground details on PS5, environmental draw distances have been cut back, real-time shadow maps have less detail, and fewer objects cast shadows. Bloom lighting has a different look. It looks weaker and less precise. In cutscenes, the depth of field effect runs at a lower quality, and there isn’t a strong bokeh effect to make the scene look more interesting. As the last step, the number of background NPCs in the environment is cut down. PS4 Pro is somewhere in the middle when it comes to these settings. Depth of field, bloom and NPC density look a lot like PS5, but other settings look a lot like PS4.

There’s not much to separate the PS5 and the Series X when it comes to the current-generation shoot-out. They both seem to have the same quality settings and the same overall image clarity (to confirm: Series X measurements came in at the same 1800p as PS5). Objects and NPC placement are different from run to run, but there are no consistent visual changes between the two platforms.

The Xbox versions of The Ascent have problems with performance

The Xbox versions of The Ascent have problems with performance. Months after the game was released, our two main problems with the game haven’t changed. Each time the character and camera angle moved forward, a few frames of the movement were squeezed into a single frame. It looked like the game was having a short performance hiccup, but in reality, the frame rate wasn’t slowed down at all. Your character would just skip a little between frames.

Another way performance would fall would be to say that it would be less conventional. Series X and S had a lot of frame-rate hiccups that lasted a few frames. When there was a lot of fighting, performance would sometimes drop into the 50-60fps range for a few seconds. Xbox One and One X both had the same problems, but the weaker hardware made them even worse. The glitches were more severe and happened more often, often lasting more than 100ms.

Take a look back at our original coverage of The Ascent for Xbox and PC. Since then, PC stuttering has gone down a lot.

The good news

The good news is that the PS5 launch is mostly in good shape. Both of these performance issues are still there, but they don’t have a big effect on how the game works. Actual frame-rate drops are very rare. They happen mostly when there is a lot of fighting, with a few mini-stutters or stutters while moving. The movement skips on the PS5 are still a bother, but I’ve gotten used to them over time because they don’t affect frame delivery and don’t show up very often in fights. 

There are areas on Microsoft’s console that are bad, but there are also bad areas on the PS5. Both can have small performance drops in different parts of the game, but over the course of the game, the overall experience is almost the same. Both mostly hit the 60fps target, with the differences we see changing from run to run. PS4 and PS4 Pro are cut back to 30 frames per second, which means that when you fight, you’ll lose a few frames. Most of the time, it’s just a small amount of stutter per fight. Some of the bigger areas with a lot of AI can make the systems work harder, especially the PS4, but this isn’t very common.

PS4 systems have a problem called “streaming stutter,”

PS4 systems have a problem called “streaming stutter,” which is when the frame rate of a video game dramatically slows down. This is a lot worse than on PS5 and Series X. In The Ascent, you can’t seem to keep up with The Ascent’s huge maps on the last-gen consoles because their CPUs are weaker. It works well enough on the PS4 consoles, but the experience on newer hardware is much better. As long as there aren’t any frame-rate issues, the PS4 builds are fine. They run at a well-implemented 30fps cap without any frame-pacing issues.

First release of The Ascent was known for having long load times on Xbox One consoles

The first release of The Ascent was known for having long load times on Xbox One consoles, which meant that a Series machine was needed for a good experience. When I tried to use the most recent patch, I didn’t see a lot of changes. Xbox One X still takes 177 seconds to load the first time, even if you run it three times. How strange is it that the Xbox One S takes less time than the One X?

There’s no arguing that PlayStation is faster than the Xbox One, which takes 71 seconds to load. When you have the PS4 Pro, that time is cut down to just 52 seconds! PS5 is faster, but not by much. It takes 43 seconds to load in total. This series is a little faster, with a 38-second load time at the start of play. It’s not a bad thing, of course, but it usually takes a lot longer than for most current-gen games.

Conclusion

In the end, the PlayStation versions of The Ascent are a great way to make the game more accessible to more people. The only problem is that the Xbox versions of the game still have problems that haven’t been fixed. These problems don’t have a big effect on how good The Ascent is, and no matter what platform you play it on, it’s a great game that should be played right away!

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